![]() ![]() ![]() In Fallout Shelter, your dwellers' skills are divided up into a rubric called SPECIAL: Strength, Perception, Endurance, Charisma, and Intelligence. Speaking of attuning your dwellers to their perfect vault jobs, let's talk a little bit about what makes your sims tick. On the top floor, you'll be stuck with a one-room living area next to a one-room cafeteria at first I recommending building as-is, then demolishing that first floor and rebuilding once you have a bit more depth to your tower. This way, when I build out, I can build a full three-room power plant and three-room water treatment plant. I like to start by putting a one-room power plant on the left side of the pre-built elevator at floor -1, and one water-treatment plant on the right side. You won't have the CAPS-in-game money-to build these three-room areas off the bat, so here's where the planning comes in: You start the game with two elevators-on floor zero and floor -1, respectively: On floor zero, you have a one-room living area and a completely empty lower floor.Īccounting for an elevator at the very end of the -1 floor, you can build one three-room area, the elevator, a three-room area, two-room area, and another elevator. This is highly recommended, and one of the best ways to get a balanced, bustling population early. Just bear in mind that you will need to be at a certain level to attempt some of them.You build rooms in the game in one-room segments, but don't let those tiny rooms fool you - you can build up to two more copies of that room next to it to combine that section of the floor into one giant area. So don’t miss out! Each one of these comes with its own special rewards, including blueprints, special weapons, and outfits. There is a long list of quests to choose from, including daily and seasonal events. These objectives are a bit more involved than the other ones available, forcing you to exterminate irradiated creatures in the wasteland, rescue characters, or locate more information on the wasteland. On top of this, you can now also send teams of vault dwellers out on specific quests if you have a constructed overseer’s office in your vault. Don’t forget to claim your reward once you’ve finished an objective so that you can make room for a new one. You can delete one objective a day if you’ve been given something that’s just beyond your ability at the moment. You’ll always have three objectives, such as earning a certain number of caps or arming a set number of dwellers, and completing them will earn you rewards the harder an objective, the more loot you receive for completing it, with the really good ones netting you a goodie-stuffed lunchbox. Once you’ve added enough dwellers to your vault, you can build training rooms that will increase particular stats, and you can also dress your dwellers in different stat-boosting outfits. They're also more likely to find rare objects in the wasteland if you send them out for a spell. Luck: Lucky dwellers can fit just about anywhere, since rushing production is more likely to succeed with them around. Intelligence: Intelligent dwellers pick up on complex subjects quickly, making them perfect for work in medical bays or science laboratory.Īgility: Dwellers with high agility are nimble and quick on their feet, and are best suited to work in restaurants. They are also better flirters and will sweep other dwellers off their feet faster, so they're your best bet for growing the population of your vault in a hurry. Endurance: Dwellers with high endurance can withstand a lot of punishment, and are best suited for exploring the wasteland or for manning Nuka-Cola production plants.Ĭharisma: Charismatic dwellers are your most charming citizens and are best suited for work in radio stations.
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